![]() You can move Octodad's right "arm" horizontally as well as up and down, while a button press makes it grab nearby items - handily identified with a glowing green sheen. It takes some practice, but Octodad's seemingly random flailings can actually be directed with a reasonable degree of accuracy most of the time.Ĭontrol is intuitive enough, particularly if you're using a controller rather than keyboard and mouse. It's a conceit that puts the game in the same bracket as other interactive slapstick comedies such as QWOP, Incredipede and Surgeon Simulator, but Octodad is never as punishingly difficult as those games. That's the joke, and gameplay, of Octodad: Dadliest Catch in one simple nutshell: ordinary tasks made hilarious by virtue of your barely-controllable tentacles. Marshalling your undulating, boneless tentacles to open the shed door is a trial in itself, let alone extracting the mower and directing it safely along the ground without smacking your sweetly oblivious wife in the face with it. It's less easy, however, when you're an octopus in a suit, masquerading as a suburban dad. I just need to get the lawnmower out of the shed, and push it over some rather obviously highlighted tufts of grass. This is not, in theory, the toughest challenge I've ever faced. This year, that game for me was Octodad: Dadliest Catch.Octodad's interactive slapstick is a joy to behold, but the game struggles to sustain itself. '.come PAX time, a stroll through the Indie Megabooth has the power not just to restore faith in the creative direction of the industry but also to find the gems that allow us to become fanboys again.When you combine innovative controls, pleasant aesthetics, with a universal sense of fear you end up with a great game. Whether it’s imposter syndrome, social anxiety, hiding something, or just feeling like sometimes you give something your best and it’s not enough… Octodad taps into a deep primal fear of being something that’s “other” and trying to hide it. 'The game is both fun and funny, but that only gets you halfway. ![]() Rather than seeing stoic, expressionless faces on its players, you see laughter and ear–to–ear smiles.'
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